Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.
Epic reaches 75 million kids in class and after school.
Built on a collection of 40,000+ popular, high-quality books from 250+ of the world’s best publishers, Epic safely fuels curiosity and reading confidence for kids 12 and under.