The Legendary World of Zelda

The Legendary World of Zelda — page 3
The Legendary World of Zelda game’s story Miyamoto’s fi rst idea for Zelda was a multiplayer game where two players could design dungeons for one another to explore Th e people at Nintendo decided that the best part of the experience was exploring the dungeons From there Miyamoto and the rest of Nintendo’s development team began building a game focusing on the idea of dungeon exploration During development the experience made its way above ground Th e dungeons were incorporated into the overworld of Hyrule and a story about a boy named Link on a journey to save a princess named Zelda began to take shape 6 This book is not authorized sponsored endorsed or licensed by Nintendo of America Inc and other company names and or trademarks mentioned in this book are the property of their respective companies and are used for identifi cation purposes only